6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. Ship Power Stations Mod for Stellaris. so i had a 2. This page was last edited on 19 May 2016, at 18:07. Archimedes4. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. 1 comment. 1 updated. They are supposed to be L sized weapons but they don't appear as an option for that slot. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. Ironically, it seems to me while playing a Mil. And yes , it does work. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. Sometimes I use all Cloud Lightning and Palpatine them out of existence. 花费:17. Cordyceptic drones is amazing but. Usage. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. the. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. 1 day cooldown; 100% accuracyUsing Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. But, I have no idea for larger ships. While on the topic, devs please, please, please make Cloud Lightning less rare to get. How do I get cloud lightning . researched cloud lightning but cant build it into destroyer : r/Stellaris. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. It's a lightning cloud, I think. 2. Bursting down their titan with bypass weapons isn't a great. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Let it just do its thing, it'll disperse eventually. 7Lets dive in!Pre-order St. In that case, I just go with Neutron Launchers. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. However when I go in the ship designer they are not available as an option. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. I went back to modify a design…天云闪电 Cloud Lightning. Void clouds live to hang out there. 1. . They don't exist in my designer. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. Cloud lighting is a tech I got from the voidcloud enemies. This spell creates a powerful vortex of raging wind, hail, and lightning that moves through the air, along the ground, or over water at a speed of 90 feet during your turn. Have 2 science ships scour every black hole for the 4 void cloud cluster 2. Other weapons can obviously be better depending on targets. Bypasses all shields and armor. However, once shields are down it's the weakest of the spinal mount weapons. I always heard that if you put disruptors, you should only put disruptors. Corrupted Avatar. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. 2. So you know how if you destroy the Hull you basically destroy the entire ship. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. so no reverse engineering. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 413K subscribers in the Stellaris community. the. 2 The Lesser Messenger id 9430 - 9480. . Stellaris. Cloud Snagged Event chain outcomes. ago. 2. using it now. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Each Tempest fleet comes with a Titan, and its main weapon (an Energy Arc) does 5-10k damage per shot which bypasses shields and armor. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor imaging in super. nor for any other slot for that matter. 1. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. The more you can roll the dice the less punitive a mistake will be. nor for any other slot for that matter. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. so i had a 2. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. However when I go in the ship designer they are not available as an option. I can't seem for the life of me figure out what this outcome does beside just EXIST. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. Stellaris Dev Diary #312 - 3. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. the. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. Destroyers specifically would be better fit with picket computers, and either 4S+1M Disruptors if fighting Corvette Heavy fleets in the early. They need to be cheap and numerous, not tough. In reality, the tracking doesn't matter as much if you have high accuracy. However when I go in the ship designer they are not available as an option. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. so i had a 2. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. However when I go in the ship designer they are not available as an option. This page was last edited on 14 October 2017, at 11:48. The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Haha no. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Component. • 3 yr. Finally, the focused arc emitter is very good, particularly because it never misses. What jumps out is the very low damage of the CL. I'm not a fan of this new type of ship parameter. 2. Destroyers- if you use them, should be built for alpha and to die. RC_0041 • 4 mo. 7. I think they should add a stun ability to cloud lightning. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter. . But generally I try to make them glass cannons. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Description Discussions 0 Comments 6 Change Notes . They don't exist in my designer. . . Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. Can fit into Extra-Large slots; 10. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. nor for any other slot for that matter. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. . . In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Arc emitters (and on a degree, lightning cloud weaponry,) are quite effective against FE's (cause they dont use plating, but have t6 shields(or Psionic shield in spiritualist case) and t5 armor in balance, and not forget the amount of buffs on. Not sure how this interacts with the fact that L-Gates now spawn in Black Hole systems: I don't think I've ever seen Space Monsters in an L-Gate System. Admirals. - Find the 00_weapons_critters_cloud text file. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. the. [ [file:|48px|link=]]Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. Say 2 techs increasing the stuns one at a time. cloud lightning conduits. It can then be stunned up to x times totaly in any specific engagement. However when I go in the ship designer they are not available as an option. My ships have lots of missiles and the void cloud has no armor, that should help right. 2 Running out of Time. In a scenario where both empire are at lvl 20 repeatables on everything. 1. (Ignores shield and armor 100%, goes straight for hull points). Stellaris Dev Diary #318 -. Their ships have no armour. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. They don't exist in my designer. . Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. And the advantage increases as the number of repeatables. Arc emitters + cloud lightning battleships are both fun and worth it. I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. It's a new bug with flagella and cloud lightning. The 10% tile booster is. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). nightraven1901. . If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. Go to Stellaris r/Stellaris. I researched cloud lightning conduits in my latest game. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all the tech, strengths, and weaknesses that entails. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. 类型:即时. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Also, the void cloud lightning is better. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. If not 3 stuns with the first one activating. Not enough ratings FIX Cloud lightning. I like playing with penetration weapons for thematic. 对该项目的细节说明请添加至相关页面. Business, Economics, and Finance. BEEIKLMRU. nor for any other slot for that matter. So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. 1 (played yesterday) funnily enough i had much better. . ago. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. Medium. the. 0 most weapons have been re-balanced and are now viable in different situations. Maybe up to 3. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. 0 unless otherwise noted. Consumes power. This is because KA range is 120 and Cloud Lighntning is only 60. 6, but the bug occurred after the 2. Miners = Lvl1 drives and mining beams (useful up to Lvl 3 lasers) Amoeba = armour regen aux and amoeba fighters (useful up to Lvl 3 fighters) Void cloud = lightning arc (L slot weapon, marginal use if going full disruptor beams) #1. the. nor for any other slot for that matter. Large. And while their. Got this ship "Greased Lightning" from an event in 3. They are supposed to be L sized weapons but they don't appear as an option for that slot. Regular missiles shred them. I love watching the swarm of them just erupt from the starbase, maybe I'll try a full missile bastion and see if that hits the spot too. I restarted my game and everything but the weapon still fails to load in. I researched cloud lightning conduits in my latest game. However their weapons have high tracking so corvettes suffer heavily against their fleets, usually. They ignore both shields and armor and deal base damage directly to the hull. Unfavorite. The second set is all battleships, with arc generators and cloud lightning, complimented by an occasional fleet of picket corvettes (or picket destroyers) with pd and disruptors (or cloud lightning in the case of the destroyers). Haha Cloud lightning go Zap : r/Stellaris. I'm 200 hrs in and only now learning this. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. that weapon requires plasma weapons to research. Void Clouds are all shield and hull. I did so quickly. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). e. void cloud technology id cheat. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. edit: Thanks for u/HoloRealism to point. . The deadly tempest deals 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of bludgeoning damage to all creatures and objects in the area of effect. They don't exist in my designer. Pray the RNG rolls low per shot. so i had a 2. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. I like playing with penetration weapons for thematic. I researched cloud lightning conduits in my latest game. the. . Itsalotus • Hive Mind • 1 yr. 1 version, so i've rolled my stellaris back and is gonna test this strategy. nor for any other slot for that matter. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. A lot better to skip shields entirely. Activate LIGHTNING with just one click and. Example early fleet comps: 20 corvettes, 10 destroyers, as many cruisers you can fit in fleet. They don't exist in my designer. so i had a 2. I got my fleets wiped early on using cloud lightning without taking down a single ship. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. 1. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter". Pure shield/disruptor corvettes are deadly against the Contingency, for example. 2. However when I go in the ship designer they are not available as an option. I like playing with penetration weapons for thematic. Even with energy weapon upgrades they are pretty terrible dealing about the same amount of damage as 2 point defense weapons. 1K 48K views 1 year ago Which is the. Stellaris > Workshop > Kisaragi Eirodynoir's Workshop . 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. Example 200 Naval Capacity Fleet:Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. I like playing with penetration weapons for thematic. 25) Has Discovery Traditions Tradition (×0. . BETA: Shield Hardening. ; About Stellaris Wiki; Mobile view It's better to have a cloud of 100 Corvettes with one disruptor apiece. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. It could also just be in a nebula which are sometimes a bit obnoxious looking. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. 1 day cooldown; 100% accuracy Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by. Except if you're running any tech that bypasses shield or armor. So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. ; About Stellaris Wiki; Mobile viewBack when 2. I like playing with penetration weapons for thematic. If they loose that, then the total DPS they deal is significantly lower. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. so i had a 2. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. I researched cloud lightning conduits in my latest game. maybe twice? maybe twice, and that's a weak maybe. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Passive unless attacked: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. You’ll also want a few cheap and large corvette only fleets. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. It can then be stunned up to x times totaly in any specific engagement. It also adds several new subtrees with technology based on crystals, psionics, gravity. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. the. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. With mods, it's better to just add the tech with the mod rather than adding a command to add it. Lich King. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. . You're absolutely correct that if you are going to use disruptors, your. At the start of the game, no empire knows anything about the universe beyond their home system. Content is available under Attribution-ShareAlike 3. #1. Use Battleships with Arc Emitters and Cloud Lightning. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Unfortunately, after researching it for ten years. They are supposed to be L sized weapons but they don't appear as an option for that slot. 4 Stellaris Tech Id List – F to I. . 414K subscribers in the Stellaris community. Damage in general scales much, much faster than defense does in Stellaris. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. Psi avatar is almost entirely shield points with no armor and little actual health. Advanced shields require Strategic Resource to make. This mod also adds two new technologies to the. If not 3 stuns with the first one activating. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. Stellaris: Suggestions. I remember a few patches ago certain weapon types weren’t affected by repeatables. 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. Stellaris. Stellaris Origins explained and ranked into a tier list. so i had a 2. It's bottom center next to the system name. (×1. This is cloud lightning. Admirals. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. I like playing with penetration weapons for thematic. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Focused Cloud Lightning. . I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Look up their compositions, and the tips against a specific FE here. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. However when I go in the ship designer they are not available as an option. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. Now I only have disruptors. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. I like playing with penetration weapons for thematic. 0) Number of years since game start is greater than 15 (×2. However, although I've now…so i had a 2. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. 维护费:0. Then there is the one that decreases opponentsnshields by a substantial amount. Presuming all the highest level armor/shields/weapons have been unlocked but no repeatable techs, a typical battleship with 3 armor and 3 shield will have 2610 armor, 2610 shields, and 4600. .